Get Bart and Lisa across the ledge and onto the next set of pressure pads to open the pipe and proceed to the next room. Hey hey, it's the blood room! So this is where the gory magic comes from Progress along and destroy any street fighters that get in your way.
Bart's slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha on the machine next to the conveyor. Use her to lift the broken walkway and place it back on the path. Once that's done cross the bridge to the other side. Climb the pole and fight off the enemies until you get to a lever. Pull it to shut down the next machine and continue along.
Hop up to the next level and pull the lever to shut off the sword machine, which will clear the way to the exit pipe. Jump on the trampoline as Bart and shoot the blue hedgehog operating the conveyor belt. This will cut off the stream of sludge blocking your way across the bridge. Get to the next pipe to continue. Climb up and then shimmy across the ledge to the trampoline, which should get you up to the top of the contraption.
Run across the bridge. Hop down to face an army of street fighters and football players. Focus on destroying the spawners before you spend time beating up enemies.
When the enemies are all cleared out you're free to move Bart onto trampolines on the left. Jump on the red ones to get to the top. Clear out the enemies then get across the conveyor belt.
Pull the lever to lower a platform for Lisa. Back on the ground, get Lisa onto the trampoline near the Hand of Buddha. Lift the first pipe from the right and place it between pink and orange. Place the second pipe between orange and yellow. Then place the final pipe between yellow and green.
Back to Bart and his super amazing Bartman Grapple, but this time you're headed for the top of the pink pipe. Get onto it and then follow the pipe madness to the final platform.
Jump into the exit pipe. Hop onto the trampoline and zip across to the rim of the large sludge tank. Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get her to the Hand of Buddha to get a new upgrade and a puzzle as well. Pull the sink stopper from the sludge to drain the sludge and reveal the pipe to finally get the darned Stubborn Ape.
Start by defeating all of the football players and street fighters that appear from the doors beneath the platform. Try not to waste any of the power meter attacks as the enemies start to stream out after you hit the ape, but if you should happen to need it you can always hop off the Hand and collect some power-ups from the enemies. Continue defeating waves of enemies and hitting Stubborn Ape until he is sent past the barrels and into the vat of sludge. You'll start at one end of the pier whereas your goal is all the way at the other end.
Attack the dolphin horde head-on. Once the path is clear you're free to continue. Enter the boathouse and slide down the rope on the right side to find dingy. On the far end of these sections of the pier you'll see a red target just ripe for the shooting, so take a shot as Bart to bring down the other dingy.
Jump across to continue onto the main part of the pier. Hop on the Hand of Buddha and place the rowboats on the pylons nearby to create a bridge to the button. Hit the button to open the gate. Continue forward through the dolphin horde until you reach the spinning octopus. Defeat the waves of dolphins as they appear until the scene with the Sea Captain and King Snorky.
Run to the rowboats and use them to cross to the fishing boat. Hop into the hatch from there. Use the Hand of Buddha in the middle to place the jellyfish models on the platforms along the right side.
Run down and hit the lever in front of the tank on the right to reveal a platform. Take Lisa and jump on the jellyfish to get to a Hand of Buddha on a high ledge.
Use this Hand of Buddha to move the electric eel from the small tank in the center to the tank underneath King Snorky. Finally, switch to Bart and shoot the target underneath King Snorky to dunk him in the electrified water. It'll be boiled dolphin tonight! This entire level revolves around opening the three hatches along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat him.
You'll find that each hatch becomes progressively harder to reach and will require some more precise jumps from the few tall structures in the level. First things first, let's see who you're fighting other than Lard Lad and his barrage of lasers, stomps, and metallic roars.
The miniature Krustys come from the billboard and will merely serve as a nuisance while you run from one area to the next looking for Lard Lad's sweet spot. The Krustys are beaten with a few simple attacks. The main event, at quite a few tons and what looks to be two or three stories: Lard Lad!
Unlike his first appearance in which the citizens of Springfield played the smrt card and killed him by simply turning away their attention, Bart and Homer are going to go mano a mano with the obese steel mascot.
Honestly, you'll really only need Bart to take down lardo. Run around behind Lard Lad and stay far enough away to avoid the stomp attack's area of effect. Once that first hatch is in plain view, give it a tap with the slingshot. That hatch'll fly open like a Hop on and pull the wiring to complete the first objective. Now the second one won't be so easy.
Wait for Lard Lad to run off like a scared little girl and make your way to the construction site. Chances are Lard Lad will walk by the site eventually, giving you a good chance at shooting the panel when he's close enough to jump onto. You can also try to reach him from the roofs of the tall buildings near the pier if he happens to take a stroll down the street in that area. Either way you don't need too much height to reach the second panel. If you managed to open the second hatch then you probably won't have much trouble here.
I highly recommend using the really high platform in the construction site or the destroyed building across the street to reach the panel on Lard Lad's head, but you're free to try from lower platforms if you want to be all "challenged" and feel like you've "accomplished" something. Collect the radioactive ammo and use Bart's slingshot to kill off the horde of approaching aliens as quickly as possible. Once they're cleared you can proceed to the tractor trailer with the black net on the side.
Climb the net as Bart and use the helium tank next to the trailer as Homer. Kill more aliens and continue along to the next helium tank and obstacle. Use Homer's dash as Helium Homer to cross the chasm, then pull the lever to activate an updraft.
This is Bartman's time to shine! Float across then shoot even more of those rambunctious aliens to clear the area. The third Bite Night Wii Moment is on top of the red trailer at the end. Climb the black net on the other side to reach it. Turn left from there to find yet another chasm, but this time it's up to Helium Homer to get across.
Use the helium tank and dash onto the lower ledge on the other side, and from there pull the lever that will release the next steam updraft. Now Bart can simply glide across to join Homer. Have both of them step on the pressure pads in front of the doors to enter inside and beam up to the spaceship. Pull the lever near the giant probing machine to free everyone's favorite yokel. This task is entirely up to Homer Ball and his powers of All you have to do is Homer Ball dash at the alien spawners lined up around the room.
The aliens will keep spawning until you destroy those spawners, so don't worry about killing individual aliens. Dash at each of the spawners and collect food by pulling levers attached to food spawners on the ground. Approach the newly emerged button and press it. What's next? A boss fight? A labyrinth of doom and despair? This is what's called a timed mission, folks. Move Bart to the edge closest to Wright and grapple the hook across the gap to get across, then pull the lever to extend a bridge.
Now switch to Homer Ball and use him to break through the door along the walkway. Get down to the next walkway and turn left to find a target for Bart to shoot, and guess which gap you can then cross? Get up the spiral walkway and use Bartman's grapple to get him across, while Homer Ball's dash should get him through the wall of crates. Cross this platform and get onto the next smaller platform to find some trampolines.
Use them to bounce up to another walkway on top. Follow that walkway to the end and then use grapple or a dash yet again to reach a door and two large, red pressure pads. You know what to do, young video game nerd. And after that there's a lever, so yea, you know what to do again.
Simple enough, provided you've gathered enough Mobbits. First of all, you don't need to save all three houses. You can get by with just one, so all you have to do is gather all the Mobbits and wait on the center island as Marge.
Once you've set up Marge, it's Homer's turn. There are several spots mainly next to bridges where Homer Ball can dash directly into Selmatty to attack her. Do this to damage her and then use Marge and the Mobbits to fix the houses she incinerates.
Repeat this pattern to make her flee to her lair in the mountains. The chase is on! Run forward to enter a large stone hall and meet many Morcs and Otto Ghosts. The first thing you want to do, as usual, is destroy the spawner from which the Morcs or any enemy appears. You can use the Mobbits trapped in the crates to easily destroy the spawners. Make sure to collect all Mobbits as you go along or you may find yourself in need of help later in the episode.
Those Otto Ghosts blow themselves up when they get near so it's best to avoid them or use Mobbits as shields when you're around them.
Get rid of the spawners as quickly as possible. Fight your way through the Morcs and use the Mobbits as well as Homer Ball if you need to until you can get to the elevated area in front of the large wooden door.
Use Marge's megaphone to place two Mobbits on the platform on the right side. Place Homer on the left platform. Then, move Marge onto the right platform to make the left platform rise up to the area above.
Kill the Morc. Use the helium and float Homer up to the lever with the arrow on it. Hit it from below to open the door. Getting through the "maze" should be simple enough, since the path is linear.
You'll face the usual enemies as well although the overhead POV makes it easier to use Homer Ball and his dash over Marge and the Mobbits. Your first goal is to get the key required to open the gold gate on the right side. You'll find this key on the right side in a small room with a bunch of Morcs. Homer Ball through the spawner and dash the horde of Morcs to kill them.
After that you're free to take the key to the gold door. You should also stop to open food chests for Homer as well as collect Mobbits from wooden crates. The next area starts you off amid many Morcs.
Move in and destroy the spawner then head to the top-right corner. Destroy the cracked wall using Homer Ball to find the second key. The second gate is to the left. The final key and final gate are straightforward.
Grab the key then move on to the final stretch. Do yourself a favor and open the ammo box on the right side of the entry hall. Use Gummi Homer to destroy every enemy and spawner, then switch to Marge and collect the Mobbit from crate.
Use the Mobbits to knock down the pillar on the left side. Switch to Homer and use his Homer Ball dash and the destroyed bridge ramp to cross over the chasm. Quickly run to the ammo box on the right side and use Gummi Homer again to destroy every enemy and spawner on this side of the chasm. Collect food from the other ammo box and bring down the other pillar to complete the bridge for Marge and the Mobbits.
Use Marge's Mobbits to construct the trampoline near the Dragon Gate. Use it to jump onto the dragon's muzzle, then place Maggie into the hole in the dragon's left eye. Crawl into the tunnel on the right to find a small bridge engulfed in flames. Wait for the flames to subside before you cross over and press the button. Return to Marge and enter the dragon's maw. Collect the Mobbit and then send them to destroy all nearby spawners. You can also direct the Mobbits to kill the Morc on a platform across the lava.
Once it's clear, send the Mobbits to the stone with green leaks in it. They will eventually reveal some Gummi power-ups for Homer. Collect them and use Gummi Homer to destroy the stone pillar on the left. Use the new bridge to cross over to the other side. You can now do two things. First, use Homer to clear the stones from the path that leads up to an altar.
You can place a Mobbit there to stop Selmatty in place. Then take Homer up to third stone in the lava that gets pushed up by a lava vent. Stand there as Gummi Homer and fire gummi shots at the dragon as it stops near Homer. Keep Selmatty targeted and you should be able to take her down, or very nearly. If you run out of gummi ammo you can return to the ground for more. Keep shooting her with gummi shots to defeat the dragon.
Here you'll need to gather the dogs as mob members to accomplish various tasks, and of course Lisa will be good for any areas requiring some Hand of Buddha action.
Destroy the pet carriers you see along the way to gather more mob members, since you'll need them to fight off the gangstas that appear after every building you repair. Once you've cleaned up seven buildings along this first street you'll get a Hand of Buddha near the elevator at the end of the street. Target the elevator and place the mob members inside, then move Marge inside as well. Switch to Lisa and activate the Hand of Buddha. You now have to take one of the batteries one on the roof of Happy Times, one in the alley behind it and place it into one of the generators to lift Marge and her mob up to the middle level of the highway.
Run to the end and destroy the wires to bring down a section of the highway, then return to the elevator and use Lisa to bring Marge back down. The next nine structures are all lined up along the next couple of streets, and most require more of the same ol' mob fixing to clean them up. There are, however, a few buildings that will need special attention. One is the WUUF radio station.
Jump on the trampoline behind the station and then place Maggie in the vent. Crawl through and navigate to the main floor, then press the button inside the control room to change the music and clean up the building. The other special case is the Clip Joint building. Start by using Lisa's Hand of Buddha to lift the building out of the water and place it on its base. After that you're free to use the mob to fix the place and any other buildings you may have missed.
Send Marge's mob to the Poochie billboard next to the sandy beach, then direct them to construct the rubble on the beach. Switch to Lisa and use the Hand of Buddha to place the billboard next to the wooden side of the bridge.
Now move the hand to the freeway at the far end of the water. Lift it and place it between the billboard and the wooden bridge. Once the bridge is set take your mob across and destroy all spawners like you did in the previous areas. The final things to clean up are the Kwikki Shoppe and those two gray trucks.
Now it's you versus wave after wave of kamikaze hos. Use the Hand of Buddha and explosive barrels to take out the hos as they appear, and remember to drop the barrels well ahead of the hos along their path.
You can also use the Buddha Lightning if you find yourself far from the barrels. Poochie's hos give up after only three waves. Gather up Marge's mob and attack the stage to defeat Poochie and bring some wholesome sickly goodness to this raunch-filled game. Just take the keycard and slink away Land and run ahead to see a short video of le French and their capitulatin' ways, then you'll meet up with Grampa and Burns. The most important thing to do while collecting flags is press 1 and the 2 button to open the map and check your position and the location of the flags.
This will be the easiest way of finding them all. I suggest you start as Bart and collect any flags you can along the left, then turn around and collect all the roof flags on the right side of the village.
If it seems like a flag should be in a certain spot but you don't see it, try looking up. The remaining five flags are at the church on the east side or require Homer Ball to smash through barriers. Use Homer Ball to destroy the barriers on the west side of the map. That'll leave you with two flags left.
One is beside the waterwheel, and the other is on top of the church. The objective is simple, but getting to Burns will not be an easy task. You will need to make your way from the deck of the ship to the crow's nest where Burns is hiding out. Start by using Bartman's grapple to get to the lever, BUT make sure Homer is on the orange boat before you pull the lever.
Use Homer to plant C4 on all locked steel doors. The next bit with the white poles will require somewhat precise jumping with your back to the spot you want to jump to. The final part of this low section of the ship will be Homer planting C4 on the pipe and Bart gliding up to the deck. Pull the lever to lower a ladder for Homer, then plant C4 on that nearby turret gun to get it out of the way.
Run to the other end of the ship and jump on the crashed airplane to reach level D Plant C4 on the turret gun to blow it up, then use that updraft to get Bart to level D Kick down the life preservers to give Homer access to D Return to the updraft and glide to D Climb the black net up to level D-4 and fight your way through the sailors up to level D Run across and jump down to level D Now it's back to Homer for a bit.
Blow the steel door on D-3 and run around to the other side to find a pipe. Blow that pipe and use the updraft to get Bart up to the lever to the ladder. Lower the ladder down for Homer then get both characters around to the turret gun on the other side. Blow it up then get Bart up there using the updraft and Homer with the helium tank.
Blow open the door on level D-5 to get around to another turret gun. Blow up this last one and clear the area to get both characters ready for the final stretch. You will also find the Bart Wings Wii Moment on level D-5, before you fly up to the top level of the ship. Look for a yellow light and a green icon. Use the helium tank to get Homer up to the smoke stacks at the top, while Bart will have to use the updraft from the destroyed turret gun.
Once on the smoke stack level you'll have to use the helium tank to get Homer up to the crow's nest with another helium tank on it. Float across the smoke to the spot where Private Burns is hiding to end the level. Proceed up the path and jump along the bamboo poles in the river to find Mr. Sparkle trapped inside a giant toilet. There are three Hand of Buddha ports located around the giant toilet, and likewise there are three lanterns, one for each Hand of Buddha.
Stick with Lisa and make your way from one port to the next, killing sumos if they get too near and dropping lanterns into their spot near the toilet. Make sure to lift all houses around the Hand of Buddha in case they are hiding a lantern or other important items. Once you place the third lantern you'll meet the most honorable Mr. Knock down the stone columns using Homer Ball and then climb up. Use Gummi Homer to shoot down the dead tree and split it into two beams.
Hop onto the nearby Hand of Buddha to move the beams into place on the right and create a bridge over the lava. Run into the Well of Fire at the end to fight Jimbo. Aim toward a stalactite near the ramp.
Dash into the stalactite to bring it down. Do the same to the ice column in the center of the area. Switch to Lisa and hop on the Hand of Buddha. Place the pointed stalactite into the first hole in the north section and then place the ice column into the second hole nearest to the ice cliff. This'll create some platforms you can use to climb up. Jump inside the well of ice. Watch Homer and Lisa board the airship.
The easiest way to prevent the sky sumos from advancing is to use Lisa's saxophone stun or saxophone spin on them and continue moving to any area that either has a engine shut down or a new batch of unstunned sky sumos.
Never stay still and I would suggest waiting by one of the levers if you've used up all of Lisa's power so you can recover and protect the lever until you can head out and attack again. Keep it up until the third wave is defeated. Jump inside the sky well at the stern of the ship. Use the Gummi Homer power-ups and gold bar ammo for Bart to defeat the lawyers and destroy the limousines. Move forward to find a courtyard with more lawyers and some columns.
Defeat the lawyers and then use the trampoline to jump up onto the columns. Glide to the lever on the left and pull it to open the gate to the shark pool. Grapple to the hook across the pool and pull the lever to electrocute the sharks. Homer can then jump across. Use Homer Ball to bring down the pillar and cross to the next part. Defeat the lawyers there and knock down the next pillar across the pool. Turn left to find the front door.
You'll find a series of buttons on the floor in this pattern: 45 3 6 2 7 1 8 Hit the buttons in the following orders: 4, 5, 6, 8, 7 5, 4, 3, 1, 1, 1, 2 This will open the door to the inner sanctum of the Creator himself. Defeat the waves of lawyers until the door on the second floor opens up. Enter the next room and wait for the pencil spikes to push in. Run in as they retract and jump onto the pencils blocking the way. Wait for the spikes to push out again and jump on top of the cluster, then onto the blue wire on the right side.
Wait for the pencils to appear again and quickly run to the end. Step on the button to shut down the spikes and open the next door.
Defeat all of the lawyers and then step on the red button next to the gold mirror. A half of a building fell to the water, so Lisa picks it up and drops it to the basement using Buddha's Hand. A radio station called " Wuuf " is fixed when Marge places Maggie into a duct and she steers to a button that fixes the building completely, changing the music it's playing from a constantly thumping gangsta rap beat to a chorus of "That's What Friends Are For".
Once all the buildings are fixed, Lisa uses Buddha's Hand to build a bridge to the other island: she freezes some enemies and drops the ice blocks to the water to solidify it, then she drops a portion of the freeway and a Poochie sign on the water to finish the improved bridge.
They cross the bridge and fix another gun shop, turned into an ice cream shop, and two gun trucks, turned into ice cream trucks. Poochie, while rapping, sees this and sends his prostitutes to destroy the trucks. Lisa protects them by dropping burning barrels on the prostitutes. Once she defeats three waves, Marge sends her dogs to destroy Poochie's stage.
Hillary Clinton later appears to thank Marge and Lisa, but a sign of the ice cream shop falls and crushes her. Marge and Lisa take the "Poochie keycard" from the senator's bag and walk away. Lisa using Buddha's Hand to prevent the cats from destroying the ice cream trucks, in a similar gameplay to Missile Command.
Simpsons Wiki Explore. Principal Skinner Mrs. Start by Z-targeting Lard Lad's first hatch and shooting it with the slingshot, then jump on top and press A to yank the wiring.
First hatch down already, but the next 2 aren't so easy. Do the same thing again after Lard Lad runs off. He will usually be at the construction site if you got him right away.
Hit and open his second hatch, and find a high place to jump off of to get on him. Using te homer helium at the construtcion site is a good bet. He'll run off again, and now you must open the 3rd hatch. Now follow him and get his 3rd hatch open. Try to open it near a helium thing, or a high building like the construction site.
In Co-op, this mission is insanely easy. Target Time: Level 9 - Invasion of the Yokel Snatchers This is another fairly short level, but not in the way of the previous one. Start by continuing forward, then turning right to the side of a semi truck. You can climb up with Bart and float over with Homer. On the other side, go forward and use Homer to cross the gap, then pull the lever.
Float over with Bart, then have Homer float across the next gap with helium and pull another lever. Float over the new gap with Bart, and stand on the 2 mats by the door with both characters. Now you will be inside a spaceship. Now you will need the Homerball to roll around and smash the red boxes underneath the places aliens ar coming from.
They're on curved ramps, and you have to use the Homberball boost by shaking the wiimote to get up. Levers in front of boxes on the ground can be pulled to spew out food for Homer.
After each red box is gone, a new lever will appear. Pull it to end the level. Target Time: Level 10 - Bargain Bin This is another short level where you stop an old Simpsons game from being furnace'd.
Start by grappling forward across the gap with Bart and pull the lever. Walk across the walkway with Homer and smash into the wall with the Homerball to go through. Go down and left, and shoot the target to have a walkway slide across. Go over it, and grapple with Bart.
Have Homer go up and around, and use a Homerball roll. Jump up the trampoline to be on the top area. Keep going, then have Homer roll and Bart grapple to be on a place with 2 switches.
Step on them at once and go through the door. Pull the lever to end the level. Target Time: Level 11 - NeverQuest This is a funny, long level that parodies fantasy games. At the start, use Marge to take control of the 3 children running around and use them to put out the fires on houses. While Marge does that, use Homer and smack into the dragon from the bridges around the town. When the dragon gets near, just shake the wiimote to slam into the dragon. After 6 times, this part will be over.
Now you will be in a dungeon. There are green coffin boxes that can be beat up to release another mob member. To simplify things, kill the bone piles that spawn enemies, and the platforms with Moe trolls on them. Go up the staircase in the middle to see 2 rising platforms. Command 2 of the mob members to stand on the right platform, while Homer goes on the left one.
Then, step on the right one with Marge to lift Homer up. While at the top, have Homer grab the helium and float up under the switch thing to open the door.
Go through to find yourself in a maze. To start, go right, and find the key to open the yellow door. Then, continue on down and right, then use Homer and smash into the cracked wall to go through and get the next key.
Go through the next door and find another key, then go left and up to go through the last door. Now, you are in a new area and need to have Marge command the mob to attack the pillar while Homer floats to the other side. While on the other side, Homer should Homerball roll into the pillar there to complete a bridge.
When Marge gets through to the other side, have the mob members build the trampoline there, so she can bounce up and put Maggie in the dragon statue thing's right eye. Push the button with Maggie and go through the new opening. This room will be the last one of the level. In here, start by killing the enemy spawn and using the mob to mine gummi homer poweups from the green wall area.
Use Homer's gummi power to smash the pillar on the lava and make a bridge. Have the mob mine the gummi power on thenewly revealed platform, and have Homer go on the platform that raises up and down on a steam vent. When it's at the top, turn into gummi Homer and shoot gummis at it with B. After the dragon's health is depleted, you win the level.
Target Time: Level 12 - Grand Theft Scratchy This is a level where you use Marge and Lisa to "clean up" the Grand Theft Scratchy game to be less violent. Start by breaking open the dog kennel near you, and take control of the dogs you see, which will make up some of your mob. You start in a cul-de-sac, so have your mob work on the houses and turn them into nicer, cleaner places. Do this to every building you see, and be sure to free more dogs near the gas station.
After you have cleaned up 7 buildings, a Hand of Buddha place will appear downtown. With Marge, put 4 dogs onto the lift by the freeway overpass, and get on. With Lisa, put one of the cylinders into its holding place next to the lift, raising it to middle level. The freeway place will fall, allowing you to go through. Now walk through there, and you will be in another place with more buildings.
Now you will need to clean up 9 more places. Most of them are regular, but be sure to get the 2 billboards, and lift a building into place with Lisa's HoB. At the radio station, go around bck and hop up the dumpster to get to a vent where you can put Maggie in. As Maggie, go left, and down, left, then right to find a switch under a desk. When you hit it, the radios station will be cleaned up and play a song.
After 16 buildings are cleaned, a HoB pad will appear by the broken bridge. Use it to connect the nearby billboard to the bridge.
Then, go all he way up and find the freeway segment you can take out and add on to the bridge as well. Finally, have the dogs repair the nearest segment of the bridge so you can walk on it. Then, go all the way across to be in the last part of the level. Kill the enemy spawning vans, then have the dogs repair the ice cream trucks and the building to their right.
Now, a cutscene will play and you'll need to defend the trucks from suicide bombing ho's using Lisa's HoB. There will be 3 waves, just shake the wiimote to shoot lightning. Remember that there is a small delay. After the 3rd wave, take Marge and have the whole mob remodel the stage. Another cutscene will play, and te level will end.
Target Time: Level 13 - Medal of Homer This is a parody obviously of Medal of Honor. There are 2 settings for this level, a French town and an aircraft carrier. The first part is so open ended I can only give tips, really. You can get a map of the flags by pressing 1, then 2 so it's pretty easy.
The flags you may miss are on top the castle, the ones you need to grapple to and hover to with Bart, and just some hard to see flags. Using the map though, you at least know where it is in relation to you so it's not so bad. After you get all 20, you will be at the next area.
On the carrier, start by grappling with Bart, then immediately floating to the ledge. Stand on the boat thing with Homer, then pull the lever with Bart to get him over.
Plant C4 on the door with Homer using A, then back up. Go through, shoot the lifeboats down with Bart, then climb over and plant more C4. Hover up with Bart and pull the lever. Go up with Homer, then go towards the opposite sid of the runway until you see a plane you can climb on.
Use it to jump up a ledge, and plant C4 on a turret there. Hover one floor up with Bart, kick the trampoline down for Homer, then use the vent to go up 2 floors up and climb the net. Follow the path around the side, then go down a level and kick another trampoline down for Homer. Plant more C4 on another door and go through. Use Homer to plant yet more C4 on the pipe, so that you can hover up and pull the lever to let a ladder down. After climbing up, plant C4 on a turret, float up with the helium and glide up with Bart.
Go down a level, then plant C4 on yet another door, go through and plant it on a turret, then float up with Bart and homer. Now you are on the top of the ship. With Homer, go up to the top ledge using helium, then get the helium up there to float over to Mr Burns.
The level will end when you reach him. Target Time: Level 14 - Big Super Happy Fun Fun Game This is another good level. It paodies Japanese gaes with their bright colors and long names, and has Homer and Lisa dressed somewhat like anime characters.
Start by walking up the path to the village and jumping the stones. Now you have to place 3 lanterns to free Mr Sparkle. Use the nearby HoB to place the first lantern, then go up to a hill and use the one there. This time the lantern is underneath a house to the right, so pick the house up first and drop it. Head to the wooden ramp on the other side of the village, then use the pad there to place the 3rd lantern.
It is also in a nearby house. Now you will be in a lava part. Use Homer to roll into the two columns to reveal plaforms. Climb up them with Lisa and go up one more to be at a Hand of Buddha place. Use Homer's gummi power to split the nearby tree in two, then pick it up to form a bridge with Lisa and go across.
Enter the green glow to be in the first 'Sparklemon' battle lol. Unfortunately you don't control it, all you can do is watch the hilarious parody.
Now you'll be in an ice area. First, roll into the ice pillar in front of you with Homer, then proceed up the ledges to the left with both characters. Roll into the big icicle with Homer, then get on the Hand of Buddha pad with Lisa. Place the icicle into the deep hole and the cylinder of ice into the more shallow one. Go up the newly built platforms for another Sparklemon battle, where the characters seem to have thousands more health. Now you will be on an airship, where you have to defend the engines from waves of Sky Sumos.
Just keep killing them, and look for pullable levers whenever they shut one off. It's easy but takes some time. After that, will be another Sparklemon battle to end the level. Target Time: Level 15 - Five Characters in Search of an Author In this level, you will be at Matt Groening's house, as the Simpsons are trying to find their creator. First, you have to kill the lawyers that appear. After they're gone, take Bart and continue to the left after the stairs, and you will be in the garden.
Jump onto the trampoline, then hover across 2 platforms and pull the lever. A gate will open up giving a path to the shark filled pool. Grapple up with Bart, then again to be on the far side of the pool.
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