The game is fondly remembered for taking the best parts of Super Mario Galaxy and adding on to them with even more of what people love. There were new power-ups and the ability to ride Yoshi that opened up completely new and exciting opportunities for players. See our Super Mario Galaxy 2 review. Nintendo's beloved mascot fight game series came to Wii in with Super Smash Bros. Brawl, and it was great. Released to both critical acclaim and massive sales, Brawl elevated the series to new heights with its expanded single-player mode, Subspace Emissary, and the addition of third-party characters on its roster, including Sonic and Snake, which would pave the way for Nintendo to further embrace crossover DLC with future games.
The game also allowed players to revert to classic GameCube controls instead of being forced to use the Wii Remote--this was a widely praised move from the fighting game community and players at large who wanted a more precise control setup for the button-mashing game. Here at GameSpot, we adored Brawl, calling it a must-have game thanks to its simple yet deep control setup, excellent online play, and for its new features like the ability to create custom levels and watch replays.
See our Super Smash Bros. Brawl review. Wii Sports was much more than one of the best-selling for any system of all time thanks to how it was bundled with the Wii. It represented the "eureka" moment for many people as they first tried the system.
Connecting with a tennis serve and smacking a well-placed backhand with force, or lining up a bowling ball just right, or nailing the timing with the baseball bat to crush a home run to center field--it felt so new and fresh with the Wii's innovative motion controls.
It felt magical, with motion controls being a relatively new gameplay control style at the time. Wii Sports was a fantastic introduction to the system, and it was a great game on its own with fun, simple gameplay that pretty much anyone could enjoy.
Wii Sports also introduced the world to Miis, or digital avatars that players could create and tailor to their liking. Wii Sports was so successful that Nintendo released another game, Wii Sports Resort, in as a standalone title before getting bundled again later. See our Wii Sports review. Got a news tip or want to contact us directly? Email news gamespot. See at GameStop.
See at Amazon. Super Mario Galaxy. Newly revised for ! We count down the best of the best for Nintendo's home console. A year ago, we thought the Wii was pretty much done. The console had been on the market for five years. It seemed everything notable had been released already - with the exception of one major adventure starring a certain pointy-eared hero - and most Nintendo fans had already resigned themselves to a status of mental stasis, waiting around for the arrival of Nintendo's next home console.
Well, we're still waiting now — but, thankfully, these past 12 months for Wii haven't been quite as terrible as we feared, with that one major adventure joined by a couple of high profile, epic role-playing games that we honestly didn't expect to see actually released in America. Because of the high quality of that handful of titles, and because there's still plenty of time to go back and experience the best Wii has to offer in these final months before Wii U's arrival, we've updated our Top 25 list of the best of the best from Nintendo's current console.
Read, enjoy, and rejoice that while this past year certainly hasn't been Wii's biggest in quantity of releases, the quality of what we did receive was stunning. Have you played The Last Story? These games were not hindered by the inclusion of quick time events.
They were not diminished by the apparent randomness of an atmosphere destroying button prompt on the screen. No, the games that are listed below are those that were enhanced thanks to the inclusion of quick time eents, and probably would have been lesser games without them.
Please be warned that the videos embedded below will have major spoilers. It had the distinction of actually having a story and characters we cared about, and it had the distinction of being the fastest and highest selling Star Wars branded game ever. It also had the distinction of having your usual run of the mill third person action game gameplay.
However, what The Force Unleashed had in spades and what was arguably all that saved it from utter mediocrity was its penchant for the cinematic. It had a story to tell, and it told it excellently well. Small wonder, then, that it integrated the same impressive and dazzling dramatae into its gameplay, by providing gamers the world around with some intense QTE based sections.
Providing the game, which had a tendency to degenerate into mindless button mashing, with an awesome sense of urgency, nobody complained about the QTEs in Heavenly Sword.
Everybody was just having too much fun on the ride.
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