Orbitron revolution game


















You shoot one wave of guys, more guys appear, you shoot them, even more guys appear. I figured my comments about Pac-Man Championship Edition summed up what to expect with this. Like you said the game would have been great, if the pretty graphics were not hiding the gameplay elements. I really wanted to play it being a fan of Defender, but I could not see the ships. Art direction getting over design is a mistake in my book unless you want to have a pretty game before a fun to play game.

Not much is needed to make it more readable though. A highlight around ships like a radar overlay of sort would work.

Or darker background hide it with a black semi transparent curtain. Anyway great game, a bit blinded by its pretty graphics though. I did at first, especially when they went over the white object light in the background, but after a few rounds I figured out what I was looking for and what to look out for.

I really enjoy the game. There is an update to the game that we are working on that will make the visuals clearer.

There are a few things at play that hinder some of the readability of the game. The Scout enemy currently blends into the background, and has been recoloured. The sunlight around Sector A is very bright and has been ramped down.

The BlindFire ship in the trial is blue which often blends too much into the ambient areas. The new trial will use the Red WildFire ship instead which pops out more. Peer Review dependent, expect these changes, and much more, in less than two weeks. Something very important, not just for this game but any shooter. If you have a hz TV, make sure it is set to Game Mode.

The processing lag in any other mode is terrible for games like Orbitron: Revolution, Geometry Wars 2, or anything else requiring precision motion. Pingback: qrth-phyl « Indie Gamer Chick. Yea, I guess I forgot to change that. Maybe follow those guys on Twitter and wait for the game to drop in price again, I dunno. Pingback: Arcadecraft « Indie Gamer Chick. You are commenting using your WordPress.

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December 16, at pm. Kairi Vice says:. Adman says:. What aliens, you say? Training simulations for dealing with this future threat have been around for some time, starting with a detailed simulation of rock-based attacks and a haunting documentary of alien abduction. Next in the government-approved lineage is Orbitron: Revolution, where you and your trusty spaceship must orbit a circular space station and shoot any enemy comers.

What will Orbitron: Revolution add to the genre? Will you be able to defend Uranus? The futuristic space setting is full of metal, starting with the detailed ships exhibiting nice texture work and minor animations. Good times. Is that Lionel Ritchie? When did they make a Lionel Ritchie game?? Antipole is a relatively clever platformer with a cool gravity-manipulating mechanic. You play as a lone mercenary who has to infiltrate a robot mothership and take it down to end the mechanized tyranny of the machines.

Although it was fun for a time, I must say that I bored of this title rather quickly, and once I played through four or five levels I had no desire to pick it up again. It is also a blast to play and offers a pretty damn good challenge, as Pro Am did, as well. Not that big a deal, but it may piss some people off…like me. This game is a straight-up Defender clone with current gen visuals slapped on top of it. Now, if you are going to clone an old-school arcade game, you could do much worse than the Williams Electronics classic, I suppose.

Orbitron is pretty fun to play and does offer a few twists time trials and the like on the traditional, shmup-styled game. The player can choose from two ships at the outset, one red and blue, and one piloted by man and the other by a woman. Essentially, what you have to do here is defend See what I did there? You know you guys missed my scintillating wit… an orbiting, circuitous space station from nasty alien types who are trying to blow up said space station.

And if they succeed, BOOM goes the dynamite and your game is over. Again, this an experience that I had some fun with for a time…but once I put it down that was it. Chester, I hate to tell you this, but your ass is on fire…. An enjoyable and breezy romp through platformer-land that obviously takes inspiration from the Rayman series and Super Mario Brothers 3, and that is in no way a knock or disparagement.

I could only take so much of it. But, to its credit, it does have an addicting quality where you want to play until you find just one more key and answer one more trivia question. At the end of the day though, LaserCat is just another platformer…with a super tight, quasi-techno soundtrack. Strangely enough, it works in this context and is quite entertaining. I saved this game for last because I truthfully have zero interest in a game like this. I mean, what is fun about owning and operating a fucking call center?

Nothing is fun about owning and operating a fucking call center.



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